![]() I'll keep an eye on this thread if you have any questions. Modo's modeling, animation and rendering are more than sufficient. I work with Tech and Medical/Scientific companies.as well as some exhibits. All the animation and stills are done in Modo. There's also Pixel Fondue (which I own and William contributes greatly to, as mentioned in a post above) we have a TON of Modo videos. Modo still gets two updates a year like clockwork and although it's community is tiny compared to Blender - it's a good one (I'd get on the Modo slack group or Discord rather than the forums). It's a big undertaking to learn new software - so I'd give the demo a spin and see what you think. I use Octane though - which I think is fantastic and has a nice Modo integration. It has a solid built in renderer (two actually, the 'old' one and a new pathtracer that is partially GPU capable and will soon enough be full GPU). I do a ton of animation and rendering in Modo. There is a bit of a learning curve with action centers in particular (although it's not too different from LW). Modo was originally made by pretty much the same team as LW and will feel familiar in a lot of ways. As a result, Cinema 4D is a great choice for designing style frames, projects with quick turnaround times, and render styles that range from very graphic to photo-realistic. I felt LW was in a bad place and moved to Maya for animation and used LW and then Modo for modeling. C4D is really fast to get up and running, allowing users to be productive and efficient on each project. ![]() Anyway, I was a LW user back in the day (from 1998-2003 or so). ![]() ![]() Somebody sent me a link to this thread to respond and 's been a long time since I've been on these forums.like probably 20 years. ![]()
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